Intermediate Platforms Software Engineer (Unreal Engine 5)

Blackbird Interactive

  • Vancouver, BC
  • 90.000-135.000 $ par an
  • Permanent
  • Temps-partiel
  • Il y a 15 jours
  • Postuler facilement
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects. These include both world-class IPs and our own creations, across multiple platforms and genres.In 2022, we rolled out a four-day work week and now support in-studio, remote (within Canada), and hybrid work arrangements as permanent options for all employees.We're looking for an intermediate platforms engineer to help ship our Unreal Engine 5 games across modern console platforms. You'll optimize performance and memory usage, wrangle platform SDKs and TRCs, and collaborate with teams to ensure stability, compliance, and smooth builds across platforms-especially consoles.This role is remote-friendly in Canada (Pacific-time overlap required).What You'll Tackle
  • Platform Support - Integrate and maintain UE5 features across console platforms, including Xbox Series X|S, PlayStation 5, and Nintendo Switch.
  • Build and Release Engineering - Own automated packaging, deployment, and validation of builds for multiple platforms.
  • Performance and Optimization - Profile and tune CPU, GPU, memory, and loading performance to meet platform-specific targets.
  • Certification & Compliance - Work closely with production to ensure TRC/XR compliance and support submissions to first-party partners.
  • Technical Collaboration - Act as a key liaison between engine/platform tech and gameplay teams to resolve cross-platform issues and blockers.
  • Tooling and Workflow - Improve the efficiency of platform development by building or enhancing internal tools and CI systems.
You'll Thrive Here If You
  • Have 3+ years of experience developing in C++ in Unreal Engine 4/5, ideally in a platform-focused or systems programming role.
  • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
  • Have shipped at least one console title using Unreal Engine 4 or 5.
  • Are familiar with console platform SDKs (Sony, Microsoft, or Nintendo) and TRC/XR submission processes.
  • Can diagnose and fix platform-specific crashes, performance bottlenecks, or build issues.
  • Communicate clearly across disciplines and take ownership of systems from concept to ship.
  • Are comfortable with Perforce, Git, and build systems like Jenkins, TeamCity, ADO, or similar.
Bonus XP
  • Experience with Nintendo Switch development, including memory/performance optimization on mobile-class hardware.
  • Familiarity with Unreal's build tools, platform abstraction layers, or rendering pipeline.
  • Experience working on multi-platform or cross-gen projects.
  • Passion for process automation, CI/CD, and shaving minutes off of iteration time.
  • Track record of improving team workflows, stability, or platform integration quality.
$90,000 - $135,000 a year

Blackbird Interactive