
Environment TD
- Vancouver, BC
- 100.000-130.000 $ par an
- Permanent
- Temps-plein
- Maintain the Houdini Environment workflow and develop tools with department HoDs and Pipeline
- Identify strengths, weaknesses in the workflow and where efficiency can be gained
- Troubleshoot errors and bugs in scene files across software packages
- Flexibility to be responsible for shot work when necessary
- Be responsive to feedback and requests, evaluate turnaround time for resolution
- Clearly and concisely track workflow for current and future reference / training in the form of documentation, videos and live sessions with the team members
- Communicate department technical problems and requirements clearly with HoDs
- Coordinate with artists to improve tools intuitiveness and optimization
- Help research and identify potential new 3rd party tools which can be adopted by the department or developed in-house
- Stay up to date with latest industry technological developments which affect department workflows
- Previous experience in an Environment or generalist TD role within the VFX industry, contributing to photo-realistic feature films or television shows
- In-depth knowledge of Houdini and 3D Environment workflows
- Strong knowledge of Python and VEX
- Proven experience in pipeline and tool development, specifically city generation and procedural assets
- Experience in creating photo-realistic environments and related shot work
- Highly proficient in troubleshooting of scripts, scene files, templates and tools
- Sound creative & artistic ability and understanding. Ability to apply and translate these skills to a technical brief and objective
- Strong capability to work independently, take initiative and problem solve
- Capable of writing documentation and generating supporting material
- Good communication skills and ability to effectively convey technical concepts & processes to HoDs and artists
- Previous experience with Solaris and USD preferred
- Previous experience of Vray preferred
- Experience in other 3D software such as Maya, 3DS Max, Speedtree and Gaea preferred