Intermediate Gameplay Software Engineer (Proprietary Engine)
Blackbird Interactive Voir toutes les offres
- Vancouver, BC
- 95.000-135.000 $ par an
- Permanent
- Temps-plein
- Core gameplay features: Design and implement player-facing systems such as movement, combat, traversal, interactions, and progression using C++ and our in-house gameplay frameworks and tools.
- Quest and narrative gameplay: Build and maintain quest-driven systems and content flows, including state management, triggers, scripted events, encounters, and progression logic that support story delivery and player choice.
- System design and architecture: Create modular, data-driven gameplay systems that support rapid iteration, reliable save/load behavior, and scale across PC and console platforms.
- Cross-disciplinary collaboration: Work closely with design, animation, and audio teams to prototype mechanics, tune feel, and refine experiences through playtesting and rapid content iteration in editor tools.
- Performance and stability: Profile and optimize gameplay systems to meet performance and memory budgets, and contribute to stability through testing, debugging, and fixing live content edge cases.
- Continuous improvement: Stay current with modern gameplay and engine patterns, propose tooling or workflow improvements, and help drive internal knowledge sharing.
- Have 3+ years of professional experience using C++ with a strong focus on gameplay systems (experience working in a proprietary engine environment is a plus).
- Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
- Have shipped at least one commercial game, DLC, or major post-launch update featuring your gameplay contributions.
- Are comfortable working in content-heavy codebases, supporting designer-authored data, and troubleshooting complex quest and progression bugs.
- Are passionate about prototyping, polish, and tight player control and feedback loops.
- Communicate clearly and value cross-functional collaboration.
- Are comfortable with Perforce, Git, or similar version control systems and modern profiling and debugging tools.
- Experience building or extending gameplay frameworks (abilities, animation and gameplay integration, physics-driven interactions, data pipelines).
- Familiarity with AI systems for reactive enemy or companion behaviors (state machines, behavior trees, utility AI, navigation).