
Senior Rigging Artist
- Vancouver, BC
- 1.500-1.650 $ par semaine
- Permanent
- Temps-plein
- Construct 3D character rigs and animation controls for assigned characters and props.
- Develop body and facial rigs that meet artistic and technical expectations set by the rigging lead/supervisor.
- Troubleshoot and evaluate rigging issues for artists across various disciplines.
- Help develop character, prop, and related rigging frameworks, including skeletal systems, skinning, workflows, and user interfaces.
- Assist in defining and refining rigging workflows, pipelines, and processes to improve efficiency.
- Collaborate with leadership, production, and team members to solve problems and share insights.
- Engage in dailies, rounds, and team discussions to contribute to creative and technical improvements.
- Adhere to pipeline workflows and technical requirements for seamless integration into the production process.
- Actively mentor junior team members by providing constructive feedback, guidance, and support.
- Maintain consistency in quality while meeting production needs.
- Manage time effectively, working with production to stay on schedule.
- Keep the team and production staff informed about progress, challenges, and solutions.
- Previous production experience as a Rigging Artist (or similar) in animation.
- Excellent verbal and written communication skills to effectively promote solutions, share knowledge, and incorporate feedback.
- Strong technical background with proficiency in rigging tools and scripting (Maya, Python, etc.).
- Excellent understanding of human anatomy, volume, weight, dynamics, and character motion.
- Examples of body and facial rigs that showcase strong deformation, articulation, and usability.
- Clear breakdowns of rigging setups, including wireframe views and control structures.
- Demonstrated understanding of clean skinning, weight painting, and deformation techniques.
- Showcases of technical problem-solving, including automation tools, scripting, or custom rigging solutions.
- Examples of rigs created for a range of characters, props, or creatures, showing adaptability and versatility.
- Clear demonstration of proficiency in Maya and relevant rigging tools (Python, MEL, or other scripting languages).
- [Bonus] Examples of dynamic or physics-based rigging setups, such as cloth, muscles, or secondary motion.
Nous sommes désolés mais ce recruteur n'accepte pas les candidatures en provenance de l'étranger.