Studio Design Director
Smoking Gun Interactive Voir toutes les offres
- Vancouver, BC
- 150.000-170.000 $ par an
- Permanent
- Temps-plein
- Develop, communicate and champion the design vision for new and existing projects ensuring a consistent, player-centered experience across all titles;
- Collaborate with Studio Management to deliver and drive a cohesive product vision;
- Work with leadership to ensure the vision is achievable within the project constraints;
- Generate and pitch new game ideas to external clients.;
- Ideas must consider innovation vs reuse, scope/budget/schedule, commercial viability and target audiences
- Represent the design perspective in studio planning, product pitches, and publisher/development partner meetings;
- Partner with Studio Head and recruiting to attract world-class design talent;
- Working with Studio Management and leads to provide feedback and ensure consistency of the product vision among all aspects of design, art, audio, narrative, UI/UX, monetization and marketing;
- Provide high-level oversight on all game design elements, including core mechanics, systems, level design, balance, and UX;
- Manage senior and lead designers, fostering professional development and ownership;
- Establish design principles and best practices that elevate gameplay, progression, narrative, and player engagement;
- Lead and participate in concepting, prototyping, and playtesting new game features and mechanics;
- Evaluate and iterate on designs based on player feedback, telemetry, and design KPIs;
- Guide major design milestones from pre-production through post-launch live service.
- 10+ years of experience in a Design Leadership role on mobile, PC or console products;
- Shipped at least three titles of AAA quality in a Design Leadership role;
- Taken games all the way from initial concept to live operations;
- Deep understanding of game systems, level design, progression, player psychology;
- Expertise in both Premium and Freemium game mechanics, KPI’s, and monetization strategies;
- Proven experience in pitching, landing and developing game ideas from conception to market;
- Strong ability to drive vision and communicate it across teams of varying disciplines;
- Experience managing and mentoring diverse design teams of all levels;
- Proficiency in modern game engines (e.g. Unreal Engine, Unity, proprietary) and collaborative tools (e.g. Jira, Confluence);
- Strong presentation and storytelling skills; able to pitch ideas clearly to internal and external stakeholders;
- Excellent critical thinking and problem-solving skills;
- Ability to accept and provide direction, work well under pressure, and handle multiple tasks;
- A naturally self-driven demeanor, taking initiative when needed – demonstrated ability to work independently;
- Willingness to push the envelope and innovate within game parameters;
- Experience with Word, Excel, Photoshop;
- A positive attitude and a great team-player.
- Multi-platform development experience (ideally, Mobile, PC and console);
- Familiarity with user research, player data analysis, and telemetry tools;
- Passion for innovation in gameplay, narrative systems, or player expression.
- 15 days vacation leave
- 5 paid days personal leave
- 7 paid sick days
- 5 paid parental leave days
- Life Insurance & Accidental Death & Dismemberment
- Dependent Life Insurance
- Long Term Disability (LTD)
- Extended Healthcare Benefit
- Dental Care
- RRSP matching
- Training & Development
Studio: Smoking Gun
Location: Americas, Canada, Vancouver
Area of Work: Game Development
Service: Create
Employment Type: Full Time
Working Pattern: Remote, Hybrid
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