Technical Animator
Ubisoft
- Montréal, QC
- Permanent
- Temps-plein
- Understand the vision of technical management in animation;
- Working with technical constraints;
- Understand, analyze and propose new tools and best practices;
- Maintain communication with animators and other trades and departments;
- Support the Technical Direction team in the development of production methods and practices;
- Working with procedural animation systems and other animatable systems;
- Technical validation of animation assets and support for animators in creating nodal systems;
- Support the creation, integration of animations and prototype systems in the game engine;
- Maintain the production pipeline of animations, procedures and tools;
- Provide technical support to the animation team;
- Create and maintain technical documentation;
- Perform any other related tasks.
- Degree in game-oriented 3D animation techniques, equivalent training or relevant experience;
- A minimum of 4-5 years experience in video game animation, or equivalent;
- Understanding the engine workflow and developing tools with digital content creation (DCC) software;
- Understanding the production process and animation principles;
- Artistic anatomy and body mechanics;
- Knowledge of rigging, animation systems, IK and state machines;
- Knowledge of controllers and/or scripting (Max Script and/or Python) and/or animation DCC;
- Basic modeling and animation skills;
- Rigorous work ethic, ability to synthesize;
- A sense of initiative;
- Resourceful and self-taught;
- Attention to detail;
- Adaptability, flexibility, open-mindedness;
- Ability to receive, solicit and give constructive criticism;
- Ability to collaborate and communicate well with members of the animation team and other project teams.